Pantheon WAR — What We Changed (and Why We’re Testing Again)
After several playtest sessions, we rebuilt Pantheon WAR into a faster, cleaner, and more strategic mythology card game for 2–4 players (15–20 minutes). Here are the headline changes—and what we’ll test next.
BOARD GAME DEVELOPMENT
jTill
11/10/20251 min read
What’s new
1) Faction decks, not a shared deck
Each player now picks a 36-card deck from the Greek, Egyptian, Norse, or Slavic pantheons. You deploy units for free and draw 2 each turn. The focus is timing and tempo, not resource math.
2) Win by capturing locations
No point track. You fight over 8 iconic mythic locations (Mount Olympus, Gates of Hades, Duat, Heliopolis, Bifröst, Valhalla, Nav – Grove of Veles, Perun’s Oak).
First to capture 3 locations wins.
3) Claim & Hold = real tension
Meet the location’s Strength threshold with untapped units to claim it. Rivals can steal the claim by exceeding your untapped Strength on their turns. If you still meet the threshold at the start of your next turn, you capture the location and gain its one-round bonus.
4) Streamlined combat
Strength = attack pressure + HP (one number to track).
Default attack deals 1 damage (modifiers from Auras, Instants, locations).
Only two token types: Damage and +1 Strength.
Auras: max 1 per unit.
6) Tightened keywords
We narrowed to the abilities that mattered in play: Relentless (doesn’t tap when attacking), Abundance (1×/turn draw on unit/DP play), Berserk, Guard, Healer 1, Revenge, Death Echo (Navia), and Formation.
7) Divine Power tuned per pantheon
Short, punchy effects (Instants & Auras) that fit each identity—e.g., Council of the Gods as Egypt’s finisher; Slavic Baba Yaga’s Curse as a player-targeted slowdown; Greek burst tools; Norse untap pressure.
What we’ll test next
Pacing: ~5 minutes per location; total 15–20 minutes.
Multiplayer interaction: claim races, Instants timing, soft alliances.
Clarity: icons, location text, and “one-round bonus” reminders.
Balance: DP counts per deck and Strength thresholds.
We’ll run another round of playtests based on these updates. If you enjoy quick, tactical fillers with Greek, Egyptian, Norse, and Slavic flavor, jump in and tell us what sings—and what still needs tuning.
